Feb 28, 2006, 04:13 PM // 16:13
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#101
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by WetWookie
I can't believe you guys are happy about only 2 slots with linked accounts.
I think the whole initial statement about 1 additional slot was to make you guys go "oh thank god we get 2 slots" instead of realizing your getting screwed by not getting 4. Well I'm not fooled and I'm angry.
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Look at it from my point of view: by buying Factions I will be able to transfer the 4 characters I already own from Prophecies to an entire new continent. Only for about 50 euro. As an added bonus, I recieve 2 additional character slots, just for free
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Feb 28, 2006, 04:14 PM // 16:14
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#102
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Frost Gate Guardian
Join Date: Feb 2006
Location: Hemel Hempstead
Guild: Guildless...
Profession: E/Me
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Quote:
Originally Posted by WetWookie
Can you imagine going to restaurant with a friend and being told that if you both order a burger and fries and you put in on the same check only one of you will actually receive fries?
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We just have completely different opinions about this mate
I'm happy with what they're offering & your not, no big deal...
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Feb 28, 2006, 04:15 PM // 16:15
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#103
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Jungle Guide
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Yes..
Quote:
Originally Posted by FrogDevourer
Where do I sign? I'm tired to play the same PvE characters each time I want to help a guild mate, or each time I want to grind for an obscure elite I haven't bothered unlocking. I don't want to delete old PvE characters I've played with for hundreds of hours. I also want more room to keep more than one PvP character. I simply hate it when I'm forced to reroll for a new role / equipment / secondary.
In short, I'm the typical GW veteran who plays both PvE and PvP. I want more PvE options and diversity (which means more primary and therefore more characters), and more flexibility in PvP (reroll only when necessary). ANet/NCSoft want more bucks, whatever their business model. I'm more than willing to buy extra slots and I don't care about their price tag.
If ANet doesn't allow this for political reasons, I have two options: buying a brand new account from a local retailer and unlocking everything from scratch (more grind, no thanks), or buying a good account on ebay (only decent solution, albeit against the EULA). In the end, I won't be happy because handling 2 accounts with 2 unlocks is not user-friendly, and ANet will lose $40 to $100 because I will give my money to another player instead of buying my character slots from them.
As for chapter 2, two extra slots was *really* the bare minimum. Casual players who own only a couple of PvE toons don't care about slots anyway, and veterans who already have multiple accounts will buy more copies. As for those who would like to have 1 pve of each profession plus some pvp slots on the same account, they have been screwed with chapter 1, and they'll still be screwed with chapter 2.
In brief, 4 or 4+2 slots isn't enough for me and I'm more than willing to pay for more slots. Why is ebay the only viable option? Let me give me my money to ANet already!
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I quoted the whole darn thing because I'm sick and tired of those who don't get it, suggest it'd be imbalanced (eating the marketing line hook line and sinker) or calling us whiners. I don't think its right to milk us for slots - but to not even give us the options means my account might turn into a 'UAS' for someone else. I'm not willing to play the deletion game and have the experience dulled for me due to some crazy ANet (mis)conception.
Why do people continually feel there's a nutty character slot # request going forward? This would be a one-time resolution of the original deficit - I wouldn't care only 2 slots if I didnt have only 4 to share across PvE and PvP for prophecies. If you can't see how quickly you could run out there especially if you want to not be a level 20 with new friends/guildies/show up in pre-sear I don't know what to say to you.
I tag on here because maybe if there are some more recognizable names getting into the picture ANet might wake up since obviously the original noise didn't do the job. Yeah and once again pigs can fly outta my you know where...
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Feb 28, 2006, 04:16 PM // 16:16
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#104
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Krytan Explorer
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1 question immediately comes to mind,
2 slots for PvE or 1 for PvE and 1 for PvP? If its the latter I will not be happy, I want to be able to put both new profs through the PvE game without sacrifcing any of my current characters.
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Feb 28, 2006, 04:20 PM // 16:20
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#105
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Frost Gate Guardian
Join Date: Feb 2006
Location: Hemel Hempstead
Guild: Guildless...
Profession: E/Me
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Quote:
Originally Posted by Katch
1 question immediately comes to mind,
2 slots for PvE or 1 for PvE and 1 for PvP? If its the latter I will not be happy, I want to be able to put both new profs through the PvE game without sacrifcing any of my current characters.
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the slots are the same as the current 4... they can be used for either pve or pvp
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Feb 28, 2006, 04:23 PM // 16:23
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#106
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Ascalonian Squire
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I think the reason that some of us have problems with this slot system is that ArenaNet really hasn't provided any sort of reasoning behind their decision - at least none that they've shared with us. In fact, it's kind of been that way since the beginning - you get 4 character slots for GW, you can't buy any additional ones and that's that. Now there's factions, where it's the same thing - you can get individual unlinked factions with 4 slots and that's that, or you can take a hit on character slots and merge factions with your existing GW account. Why though?
I'm sure ANet has some mystical plan behind this, but I for the life of me can't figure it out. It can't be account sharing related (which was originally thought shortly after GW release), because as someone has already stated in this thread, ANet would offer the option to purchase more slots in that case. It also can't be server space/bandwidth related either, because both are only affected marginally by a change from 2 to 4 slots (I've programmed server/client/database applications before), and it would ultimately be the same in terms of bandwidth and space if you bought the accounts separately anyway.
I think it would help a great deal if ArenaNet made some sort of statement explaining their logic behind this, so maybe then I could understand why we're being forced to make unnecessary sacrifices to our factions game purchase. Because this just feels like this is the beginning of annoying choices we'll be forced to make with each upcoming expansion in the future, and if that's the case, I don't know if that's something I really want to put up with.
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Feb 28, 2006, 04:24 PM // 16:24
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#107
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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Quote:
Originally Posted by Numa Pompilius
Again, if there's two new professions each update, the number of combinations quickly becomes unmanageable to keep (with 5 professions we had 20 possible combinations, with 7 professions it's 42, at 9 professions the number of possible primary/secondary combinations will be 72).
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Same with character slots, if people want 4 for a total of 8 then in a cople of years we would have tons of slots which I think is not good for Anet.
This way people will share the same account.
They are just preventing people from sharing accounts, with 6 now we have the option to create a faction character plus maybe a pvp character or a mule.
If they keep adding slots then we will have extra ones that other people in the house can use which is against EULA
Thats why I think its not a good idea to have new professions each chapter. It will be way unmanigable in the future especially with dual professions as Numa Pompilius puts it.
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Feb 28, 2006, 04:26 PM // 16:26
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#108
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Krytan Explorer
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Quote:
Originally Posted by wolfe2dale
the slots are the same as the current 4... they can be used for either pve or pvp
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that in itself makes no sense, the 4 current slots cannot be used for either PvP or PvE. 2 can be used as PvE and 2 as PvP, they are not universal.
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Feb 28, 2006, 04:26 PM // 16:26
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#109
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Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
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I would have lived with just one extra slot, but having two is gravey
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Feb 28, 2006, 04:32 PM // 16:32
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#110
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Academy Page
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Quote:
Originally Posted by Katch
that in itself makes no sense, the 4 current slots cannot be used for either PvP or PvE. 2 can be used as PvE and 2 as PvP, they are not universal.
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Yes they are.... I have three PvE and one PvP. I know people with four PvE and some with four PvP...
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Feb 28, 2006, 04:33 PM // 16:33
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#111
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Preventing account sharing? Depending on the person, you could buy three accounts between two people and share the third easily.
Imbalance to those who can't afford extra slots? I HAVE A BETTER ADVANTAGE IN THE GAME THAN YOU DO BECAUSE I HAVE 7 CHARACTERS AND YOU ONLY HAVE 6 BWAHAHAHA!... Or we could go with the other logic that to prevent imbalance to people who can't afford more slots, we'll just gimp the entire community.
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Feb 28, 2006, 04:47 PM // 16:47
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#112
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Underworld Spelunker
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Quote:
Originally Posted by Katch
that in itself makes no sense, the 4 current slots cannot be used for either PvP or PvE. 2 can be used as PvE and 2 as PvP, they are not universal.
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who told you that misinformation?
i have all 4 slots as PVE and most have 3 pve and 1 pvp
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Feb 28, 2006, 04:50 PM // 16:50
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#113
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Krytan Explorer
Join Date: Dec 2005
Guild: TEOC
Profession: W/N
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essentally someone who buys and merges accounts has an advantage over someone who doen't buy factions.
They have 2 more slots, 2 more classes to choose from, different skills for all classes.
Balance isn't so much an issue here from my perspective
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Feb 28, 2006, 04:51 PM // 16:51
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#114
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Frost Gate Guardian
Join Date: Sep 2005
Profession: Mo/
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I personally am quite please with 2 spare slots. Unfortunately, I've deleted one on my second, so...I'm not entirely certain what I'm going to do with the spare slots.
While expecting one slot, I got rid of a character to get the most available stuff.
btw, <3 flamers.
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Feb 28, 2006, 05:18 PM // 17:18
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#115
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Frost Gate Guardian
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Now the question is whether the CE will give one extra slot. If that's true, Anet will see a lot more CE sales, which means more money for them. So the limitation of character slots is definitely a marketing decision.
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Feb 28, 2006, 05:21 PM // 17:21
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#116
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Academy Page
Join Date: Apr 2005
Location: Alabama USA
Guild: Force of Arms
Profession: W/R
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I say let us all rejoice for getting two slots. This virtually garuntees every new expansion will give two more.
Funny how the debate shifted so quickly from getting only one extra instead of two to "why dont we get 4?"
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Feb 28, 2006, 05:25 PM // 17:25
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#117
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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Quote:
Originally Posted by Marus Varrus
I say let us all rejoice for getting two slots. This virtually garuntees every new expansion will give two more.
Funny how the debate shifted so quickly from getting only one extra instead of two to "why dont we get 4?"
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/exactly.
/agrees.
/It's a norm, the more you get, the more you want. some ppl are hard to satisfy.period.
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Feb 28, 2006, 05:29 PM // 17:29
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#118
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Song of the Forsaken
Profession: E/
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Quote:
Originally Posted by Katch
that in itself makes no sense, the 4 current slots cannot be used for either PvP or PvE. 2 can be used as PvE and 2 as PvP, they are not universal.
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Really? Well then how do I have 4 PvE characters? You may need to check your information.
Quote:
Originally Posted by forever
Now the question is whether the CE will give one extra slot. If that's true, Anet will see a lot more CE sales, which means more money for them. So the limitation of character slots is definitely a marketing decision.
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If CE gave 1 or 2 extra slots, they would sell HUGE amounts of them. Hell, I'd probably go buy a second copy of Prophicies and Factions. (though I don't know what the hell I would do with 14-16 slots, lol)
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Feb 28, 2006, 07:24 PM // 19:24
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#119
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Lion's Arch Merchant
Join Date: Dec 2005
Location: Guild Wars
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You do have to feel sorry for the Factions only people, who only get 4 slots to choose from 8 classes to play.
In defense of those who want 1 slot per primary class, which includes me ^.^, let me say this:
It is not just having to delete a lvl 20 char with 15k armror, etc, etc. It is having the option to play any of my chars for whichever purpose I need. A guildie needs a monk to help with a quest, I got one, they need a tank, got one, need a nuker, etc. Oh, you need a class I don't have? Sorry bud, can't help you there.
Not to mention, boredom, I like to play my Ranger, Warrior, Monk, and Necro ... but would also like to experience playing a Mesmer and Elem, without having to destroy a well loved character.
As far as an extra PvP slot in addition, not really needed, once you have unlocked all skills with all 6 primary classes, and ascended and done the 2ndary class change quests, you can take any of your 6 to go pvp, changing 2ndary as necessary. Which is something of a problem even for PvP only chars, who you have to remake to change 2ndary.
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Feb 28, 2006, 07:25 PM // 19:25
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#120
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Banned
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Quote:
Originally Posted by Oki
I am not sure why there is unhappiness....the whole premise of Guildwars is limit people so they have to make choices...well this is no exception...You either choose to have 8 players but not acces to all the skills OR you choose 6 characters but have full access....
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Or you choose not to buy chapter 2 at all which is currently my most likely choise. Chapter 2 is looking like another helping of the stuff which ended up boring and ultimately unsatisfying in chapter 1.
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